But in A4 and A5, it favored the mouse, for checking containers, speaking to people, etc etc.Īnd also, I'd like for the camera to stay fixed on the lead or active character, like it used too. I'm a laid back guy, who has some skill with his fingers, so I liked playing it primarily with the keyboard, only rarely using the mouse. (80 miles in under a day?) A few mile walk from town to town to dungeon seems rather sad, if not pitiful.īut mostly, I'd really like the system from A1-A3 back. I'd like to see the return of the different cell scales (the A1-A3 indoors/outdoors system.)That really gave it the feel of the epic journey, although at times the distances seemed rather ludicrous. No more dilemmas like Gladwell's geas (and his quests after geases) or stealing some Artifact from its righteous owner to some1 who wants it for some purpose (no idea what for Gladwell wants all that stuff but I guess he wants to rule the world like other lunatics). Resting option would be nice too to get spellpoints back especially if nearest Town (friendly) or Inn is faraway (yeah that's why Enegy Elixirs/Potions exists but I wanna save those to Boss-battles and getting First Aid so high that Spellcasters get from 0 to 150 after big battle might affect other skills they need). Less Dungeoncamping would be nice too since I think most of my Avernum playtime I have spent underground (edit: underground's underground especially since Avernum is underground) killing all kinda enemies. Avernum's like Dragons from A3 (yeah I know Dragons were killed during Heroes were hibernating but so what? I'm sure Avernum and Empire Land has alot unexplored Dungeons).Įnemies: Their appearance should be changed so some of them (Dragon, Chitrach Queen and Pit Crawler aren't same species as far as I know) but those noname enemies are just fine and its not nice to walk middle of ambush like Rats since they all have haste by Mother/Dad Nature and also have poisoning/aciding-ability. What comes to storyline there are some "leftovers" from prev. Smite should be lvl 3 spell since otherwise pure Priest doesn't have much to do in battle except cure/bless/etc other members. shield and steel skin to whole party takes so much time that 1-2 chars might lose for example haste after last member of party has been "spelled" or f.e haste vanishes middle of battle) and Fireball-spell being area spell since to get 1st area spell (and only usefull besides Lightning Spray unless has alot spell points to spend) takes a while and sometimes area spell would be helpful at start too. armor, protection, war blessing, augmentation, prism. I'd like to see return of Mass Haste-spell (casting haste, end. I mean, Scry was the best way to avoid fireballing a fire-resistant S.O.B. I'd have to agree with Hobson on this, and also on the need for wicked awesome spells like simalicrum/capture soul and also srcy monster. Now, all I have are a couple pre-hashed-out sentences. I loved having to remember random references that other people said, and having to deduce what the key words in someones responses are. To be honest, the dialog system is one of my biggest disappointments switching from Exile to A5. "job"? "name"? So I'm to guess that the whole dialogue system is a secret? I need to guess what questions to ask each person, not knowing if it's the correct question to get a desired response, if in fact there is such a desired response forthcoming from that person? damn, I'm about to use that phrase again. I find Exile's type-in conversations to be. I agree with Catapult on the dialogue system. But I really think that some ideas in Exile series were great, and are unneccessarily (sp?) abandoned in Avernum. Maybe you will just tell that I want Exile back, and not new Avernum. some other things I will mention when they come back to my mind. I really liked when my team mage fireballed anyone who even scratched newly encountered spieces before he could scry it. That way was much funnier, gave way more options for riddles, side stories, etc, and made game sooo different from other titles. Exile dialog system ] With words typed into a text box, not dialog options chosen from list. like in Exile II Erica's Tower, or sleeping Vahnatai locations, where you have to find and type in an answer, and not to pick one of, like, two, if any. Now, there is no place for playing summoner/druid/alike, because summons are too weak and useless. Something similar to Simulacrum spell from Exile II. Not the ones dying a turn after summoning. Good, quite strong, usable in fight summons.
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